Focus Statement
Our game “Steampunk Odyssey” is a race based, strategic board game that utilizes multiplayer combat mechanics. Each player is controlling a Steampunk themed Faction consisting of 4 pieces (Explorer, Hunter, Military, Scientist). Each of these pieces utilize different attack ranges, which players may take advantage of by using different types of cards. The overall objective in the game is to progress your Scientist, with the help of your other pawns, to the opposite side of the game space (board) before any of your opponents do.
Theme: Steampunk
Steampunk is a subgenre of science fiction or science fantasy that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery. ("Definition of steampunk" University Oxford Press) In other words, steampunk is modern technology—iPads, computers, robotics, air travel—powered by steam and set in the 1800’s.
The most common scenes you can see from a steampunk theme movie or fiction literature is a world moving by a power of steam with metal gears, antique clothing with guns and watches, which is also portrayed on the game board and indicates different gangs of steampunk within the game itself.
Steampunk has become popular over time and its aesthetic has also brought subculture movement of “Steampunks.” Tanenbaum mentions that the most important defining characteristic of steampunk is that the artifacts evoke feelings of past, present and future alternating.
It can take place in the “modern” year or back when steam power was, in fact, the most important source of energy at the time. Many early steampunk stories were set in Victorian England, which may be the reason for the lasting use of Victorian sensibilities in the stories. More and more of the tales are now set in other countries and even other worlds, with the style of the late 19th century remaining, right down the bowlers, brass fittings and waistcoats.
The cultural production arises from the practices of fan communities of steampunk has formed some new narratives such as fan-fics or fan- art. These complicated arts and designs extends beyond existing media forms and creates different kinds of arts. Moreover, Inspired by participatory culture of steampunk, our team has came up with four different characters and its own pieces; explorer, hunter, militant and scientist.
The most common scenes you can see from a steampunk theme movie or fiction literature is a world moving by a power of steam with metal gears, antique clothing with guns and watches, which is also portrayed on the game board and indicates different gangs of steampunk within the game itself.
Steampunk has become popular over time and its aesthetic has also brought subculture movement of “Steampunks.” Tanenbaum mentions that the most important defining characteristic of steampunk is that the artifacts evoke feelings of past, present and future alternating.
It can take place in the “modern” year or back when steam power was, in fact, the most important source of energy at the time. Many early steampunk stories were set in Victorian England, which may be the reason for the lasting use of Victorian sensibilities in the stories. More and more of the tales are now set in other countries and even other worlds, with the style of the late 19th century remaining, right down the bowlers, brass fittings and waistcoats.
The cultural production arises from the practices of fan communities of steampunk has formed some new narratives such as fan-fics or fan- art. These complicated arts and designs extends beyond existing media forms and creates different kinds of arts. Moreover, Inspired by participatory culture of steampunk, our team has came up with four different characters and its own pieces; explorer, hunter, militant and scientist.